Collecting Coins and Power Ups
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=Collecting Coins and Power Ups in Temple Run= | =Collecting Coins and Power Ups in Temple Run= | ||
| - | You can collect coins in three ways: | + | You can collect coins in three ways in [[Temple Run]]: |
1: As you run from the Temple, you collect coins by moving over them. The coins you collect are stored from run to run and shown on the "Store" page. Using these coins you can "buy" power ups, boosts, new characters and backgrounds. | 1: As you run from the Temple, you collect coins by moving over them. The coins you collect are stored from run to run and shown on the "Store" page. Using these coins you can "buy" power ups, boosts, new characters and backgrounds. | ||
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===Mega Coin=== | ===Mega Coin=== | ||
Appearance: A big yellow coin above the path. | Appearance: A big yellow coin above the path. | ||
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Effect: Adds a bulk number of coins to your total (number depends on Upgrade Level). | Effect: Adds a bulk number of coins to your total (number depends on Upgrade Level). | ||
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Upgrades: Increase number of coins a Mega Coin is worth. | Upgrades: Increase number of coins a Mega Coin is worth. | ||
===Coin Magnet=== | ===Coin Magnet=== | ||
Appearance: A big blue and red horseshoe magnet above the path. | Appearance: A big blue and red horseshoe magnet above the path. | ||
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Effect: For a limited time, coins are attracted to the explorer. No coins are missed while this is on! | Effect: For a limited time, coins are attracted to the explorer. No coins are missed while this is on! | ||
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Upgrades: Increase length of time Coin Magnet is active. | Upgrades: Increase length of time Coin Magnet is active. | ||
===Invisibility=== | ===Invisibility=== | ||
Appearance: A light blue human silhouette. | Appearance: A light blue human silhouette. | ||
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Effect: For a limited time, explorer can run through trees anmd other obstacles. Breaks in the path are covered up by a blue shimmer. Explorer can still die by falling off the path. | Effect: For a limited time, explorer can run through trees anmd other obstacles. Breaks in the path are covered up by a blue shimmer. Explorer can still die by falling off the path. | ||
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Upgrades: Increase length of time Invisibility is active. | Upgrades: Increase length of time Invisibility is active. | ||
===Boost=== | ===Boost=== | ||
Appearance: A red human running silhouette. | Appearance: A red human running silhouette. | ||
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Effect: For a limited time, explorer is accelerated for a distance. The explorer cannot die during the boost, but tilting can ensure you pick up coins during the boost. | Effect: For a limited time, explorer is accelerated for a distance. The explorer cannot die during the boost, but tilting can ensure you pick up coins during the boost. | ||
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Upgrades: Increase distance of Boost. | Upgrades: Increase distance of Boost. | ||
===Coin Values=== | ===Coin Values=== | ||
Appearance: Coins beyond certain points adopt different colours. Double value coins are red/yellow, triple value coins are blue/red/yellow. | Appearance: Coins beyond certain points adopt different colours. Double value coins are red/yellow, triple value coins are blue/red/yellow. | ||
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Effect: After a certain distance(s), coins are increased in value. | Effect: After a certain distance(s), coins are increased in value. | ||
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Upgrades: Decrease distance run before coins are increased in value, create a second tier of triple value coins. | Upgrades: Decrease distance run before coins are increased in value, create a second tier of triple value coins. | ||
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===Boost ahead 1000m at Start of Game=== | ===Boost ahead 1000m at Start of Game=== | ||
Useful to achieve distance objectives, and the "Boost" objective. | Useful to achieve distance objectives, and the "Boost" objective. | ||
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===Mega Boost ahead 2500m at Start of Game=== | ===Mega Boost ahead 2500m at Start of Game=== | ||