Temple Run 2 Upgrades
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Go to this page Temple Run 2 Upgrades
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===Coin Value=== | ===Coin Value=== | ||
| - | 1: Double coins after 1, | + | 1: Double coins after 1,500m (250) |
| - | 2: | + | |
| - | 3: | + | 2: Double coins after 1,000m (1000) |
| + | |||
| + | 3: Triple coins start after 3,000m (2500) | ||
| + | |||
4: Triple coins start after 2,500m (5000) | 4: Triple coins start after 2,500m (5000) | ||
| + | |||
5: Triple coins start after 2,000m (10000) | 5: Triple coins start after 2,000m (10000) | ||
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===Shield Duration=== | ===Shield Duration=== | ||
1: Increase duration by 25% (250) | 1: Increase duration by 25% (250) | ||
| + | |||
2: Increase duration by 50% (1000) | 2: Increase duration by 50% (1000) | ||
| + | |||
3: Increase duration by 75% (2500) | 3: Increase duration by 75% (2500) | ||
| + | |||
| + | 4: Increase duration by 100% (5000) | ||
| + | |||
| + | 5: Increase duration by 150% (10000) | ||
===Coin Magnet=== | ===Coin Magnet=== | ||
1: Increase duration by 25% (1000) | 1: Increase duration by 25% (1000) | ||
| - | 2: Increase duration by % () | + | |
| + | 2: Increase duration by 50% (2500) | ||
| + | |||
3: Increase duration by 75% (5000) | 3: Increase duration by 75% (5000) | ||
| + | |||
4: Increase duration by 100% (10000) | 4: Increase duration by 100% (10000) | ||
| + | |||
| + | 5: Increase duration by 150% (25000) | ||
===Boost Distance=== | ===Boost Distance=== | ||
1: Increase distance by 50m (1000) | 1: Increase distance by 50m (1000) | ||
| - | 2: Increase distance by () | + | |
| + | 2: Increase distance by 100m (2500) | ||
| + | |||
3: Increase distance by 150m (5000) | 3: Increase distance by 150m (5000) | ||
| + | |||
4: Increase distance by 200m (10000) | 4: Increase distance by 200m (10000) | ||
| + | |||
5: Increase distance by 250m (25000) | 5: Increase distance by 250m (25000) | ||
===Pickup Spawn=== | ===Pickup Spawn=== | ||
1: Spawn 10% more frequently (2500) | 1: Spawn 10% more frequently (2500) | ||
| + | |||
2: Spawn 15% more frequently (5000) | 2: Spawn 15% more frequently (5000) | ||
| + | |||
3: Spawn 20% more frequently (10000) | 3: Spawn 20% more frequently (10000) | ||
| + | |||
| + | 4: Spawn 25% more frequently (25000) | ||
| + | |||
| + | 5: Spawn 30% more frequently (50000) | ||
===Power Meter=== | ===Power Meter=== | ||
1:Meter fills 10% faster (2500) | 1:Meter fills 10% faster (2500) | ||
| - | 2: | + | |
| + | 2:Meter fills 10% faster (5000) | ||
| + | |||
3: Meter fills 20% faster (10000) | 3: Meter fills 20% faster (10000) | ||
| + | |||
4: Meter fills 25% faster (25000) | 4: Meter fills 25% faster (25000) | ||
| + | |||
| + | 5: Meter fills 30% faster (50000) | ||
| + | |||
===Save Me=== | ===Save Me=== | ||
1: Reduce Save Me by 1 gem (min 1) (5000) | 1: Reduce Save Me by 1 gem (min 1) (5000) | ||
| + | |||
2: Reduce Save Me by 2 gems (min 1) (10000) | 2: Reduce Save Me by 2 gems (min 1) (10000) | ||
| + | |||
| + | 3: Reduce Save Me by 3 gems (min 1) (15000) | ||
| + | |||
| + | 4: Reduce Save Me by 4 gems (min 1) (25000) | ||
| + | |||
| + | 5: Reduce Save Me by 5 gems (min 1) (50000) | ||
| + | |||
===Head Start=== | ===Head Start=== | ||
1: Head Start costs 250 less coins (5000) | 1: Head Start costs 250 less coins (5000) | ||
| + | |||
| + | 2: Head Start costs 500 less coins (10000) | ||
| + | |||
| + | 3: Mega Head Start costs 500 less coins (15000) | ||
| + | |||
| + | 4: Mega Head Start costs 1000 less coins (25000) | ||
| + | |||
| + | 5: Mega Head Start costs 2500 less coins (50000) | ||
===Score Multiplier=== | ===Score Multiplier=== | ||
1: Increase Score multiplier by 1 (5000) | 1: Increase Score multiplier by 1 (5000) | ||
| + | |||
| + | 2: Increase Score multiplier by 2 (10000) | ||
| + | |||
| + | 3: Increase Score multiplier by 3 (15000) | ||
| + | |||
| + | 4: Increase Score multiplier by 4 (25000) | ||
| + | |||
| + | 5: Increase Score multiplier by 5 (50000) | ||