Collecting Coins and Power Ups
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Go to this page Collecting Coins and Power Ups
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===Mega Coin=== | ===Mega Coin=== | ||
Appearance: A big yellow coin above the path. | Appearance: A big yellow coin above the path. | ||
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Effect: Adds a bulk number of coins to your total (number depends on Upgrade Level). | Effect: Adds a bulk number of coins to your total (number depends on Upgrade Level). | ||
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Upgrades: Increase number of coins a Mega Coin is worth. | Upgrades: Increase number of coins a Mega Coin is worth. | ||
===Coin Magnet=== | ===Coin Magnet=== | ||
Appearance: A big blue and red horseshoe magnet above the path. | Appearance: A big blue and red horseshoe magnet above the path. | ||
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Effect: For a limited time, coins are attracted to the explorer. No coins are missed while this is on! | Effect: For a limited time, coins are attracted to the explorer. No coins are missed while this is on! | ||
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Upgrades: Increase length of time Coin Magnet is active. | Upgrades: Increase length of time Coin Magnet is active. | ||
===Invisibility=== | ===Invisibility=== | ||
Appearance: A light blue human silhouette. | Appearance: A light blue human silhouette. | ||
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Effect: For a limited time, explorer can run through trees anmd other obstacles. Breaks in the path are covered up by a blue shimmer. Explorer can still die by falling off the path. | Effect: For a limited time, explorer can run through trees anmd other obstacles. Breaks in the path are covered up by a blue shimmer. Explorer can still die by falling off the path. | ||
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Upgrades: Increase length of time Invisibility is active. | Upgrades: Increase length of time Invisibility is active. | ||
===Boost=== | ===Boost=== | ||
Appearance: A red human running silhouette. | Appearance: A red human running silhouette. | ||
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Effect: For a limited time, explorer is accelerated for a distance. The explorer cannot die during the boost, but tilting can ensure you pick up coins during the boost. | Effect: For a limited time, explorer is accelerated for a distance. The explorer cannot die during the boost, but tilting can ensure you pick up coins during the boost. | ||
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Upgrades: Increase distance of Boost. | Upgrades: Increase distance of Boost. | ||
===Coin Values=== | ===Coin Values=== | ||
Appearance: Coins beyond certain points adopt different colours. Double value coins are red/yellow, triple value coins are blue/red/yellow. | Appearance: Coins beyond certain points adopt different colours. Double value coins are red/yellow, triple value coins are blue/red/yellow. | ||
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Effect: After a certain distance(s), coins are increased in value. | Effect: After a certain distance(s), coins are increased in value. | ||
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Upgrades: Decrease distance run before coins are increased in value, create a second tier of triple value coins. | Upgrades: Decrease distance run before coins are increased in value, create a second tier of triple value coins. | ||
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===Boost ahead 1000m at Start of Game=== | ===Boost ahead 1000m at Start of Game=== | ||
Useful to achieve distance objectives, and the "Boost" objective. | Useful to achieve distance objectives, and the "Boost" objective. | ||
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===Mega Boost ahead 2500m at Start of Game=== | ===Mega Boost ahead 2500m at Start of Game=== | ||